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This game has received the
following rating from the ESRB
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®
Prima is an authorized
Electronic Arts Licensee.

P
RIMA

S
O
FFICIAL
S
TRATEGY
G
UIDE
G
REG
K
RAMER
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com

P
RIMA

S
O
FFICIAL
S
TRATEGY
G
UIDE
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and
other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
Prima Games is a division of Random House, Inc.
© 2003 -2004 Electronic Arts Inc. Electronic Arts, SimCity, EA, EA GAMES, the EA GAMES logo, Maxis and the
Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All
Rights Reserved. All other trademarks are the property of their respective owners. EA GAMES™ and Maxis™ are
Electronic Arts™ brands.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval system without written permission
from Electronic Arts Inc.
Product Manager: Christy Curtis
Senior Project Editor: Brooke N. Hall
Editorial Assistant: Tamar Foster
All other trademarks are the property of their respective owners.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works
and certification marks owned by the Entertainment Software Association and the Entertainment Software Rating
Board and may only be used with their permission and authority. Under no circumstances may the rating icons be
self-applied or used in connection with any product that has not been rated by the ESRB. For information
regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit
www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936. Please note that
ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However,
the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of
the material in this book; nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide information regarding game
play, hints and strategies, or problems with hardware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in their documentation. Some game tricks require
precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4328-7
Library of Congress Catalog Card Number: 2003108434
ACKNOWLEDGMENTS
Prima thanks Julie Kanarowski, Jerry Chantemsin, Mike Quigley, Frank Simon,
Kevin Hogan, Thomas Vu, Alex Peck, Joseph Knight, Michael McCormick, Chuck Jordan,
Kana Ryan, Ed Nanale, Eric Grundstrom, Michael Cox, and Creighton Hurt for their help
in the creation of this guide.
ii
primagames.com
 TABLE OF CONTENTS
I
NTRODUCTION
. . . . . . . . . . . . . . . . . . . . . . . . . .iv
P
ART
6: D
EPARTMENTS AND
F
ORCES
. . . . . . . . . . .199
Chapter 17: Utilities . . . . . . . . . . . . . . . . . .200
Chapter 18: Public Safety . . . . . . . . . . . . . .222
Chapter 19: Transportation and Traffic . . .235
Chapter 20: Education . . . . . . . . . . . . . . . .254
Chapter 21: Health . . . . . . . . . . . . . . . . . . .268
Chapter 22: Parks and Recreation . . . . . . .275
Chapter 23: Rewards . . . . . . . . . . . . . . . . . .283
Chapter 24: Ordinances . . . . . . . . . . . . . . .302
Chapter 25: Multiple Cities . . . . . . . . . . . .306
Chapter 26: Business Deals . . . . . . . . . . . . .318
Chapter 27: Disasters . . . . . . . . . . . . . . . . .325
Chapter 28: Landmarks . . . . . . . . . . . . . . .339
Chapter 29: Cheats . . . . . . . . . . . . . . . . . . .350
Chapter 30: Tools and Extras . . . . . . . . . . .351
P
ART
1: B
EGINNER

S
G
UIDE TO
B
ASIC
C
ITY
B
UILDING
. .1
Chapter 1: Getting Started . . . . . . . . . . . . . . .2
Chapter 2: Life of a City . . . . . . . . . . . . . . . . .7
Chapter 3: Vital Information . . . . . . . . . . . .13
Chapter 4: Quick Tips . . . . . . . . . . . . . . . . . .22
P
ART
2: P
AVING
P
ARADISE
—P
REPARING THE
W
AY
FOR
Y
OUR
C
ITY
. . . . . . . . . . . . . . . . . . . . . . . . .28
Chapter 5: Modes . . . . . . . . . . . . . . . . . . . . .29
Chapter 6: Pre-City Considerations . . . . . . .38
P
ART
3: RCI E
VOLUTION
. . . . . . . . . . . . . . . . . . .53
Chapter 7: Developer Types
and Occupancy . . . . . . . . . . . . . . . . . . . . . . .54
Chapter 8: Demand . . . . . . . . . . . . . . . . . . . .64
Chapter 9: Zoning . . . . . . . . . . . . . . . . . . . . .80
Chapter 10: Desirability . . . . . . . . . . . . . . . .90
Chapter 11: Development . . . . . . . . . . . . . .108
P
ART
8:
R
USH
H
OUR
E
XPANSION
P
ACK
. . . . . . . . .365
Chapter 31: Difficulty Levels and
the RCI Model . . . . . . . . . . . . . . . . . . . . . . .367
Chapter 32:
Rush Hour
Tr ansportation . . .378
Chapter 33: U-Drive-It . . . . . . . . . . . . . . . .398
Chapter 34: New Simulation Effects
and Civic Structures . . . . . . . . . . . . . . . . . .429
Chapter 35: Rewards, Business Deals,
and Landmarks . . . . . . . . . . . . . . . . . . . . . .438
Chapter 36: My Sims . . . . . . . . . . . . . . . . . .448
Chapter 37: Disasters . . . . . . . . . . . . . . . . .458
P
ART
4: C
ITY
M
ANAGEMENT
101 . . . . . . . . . . . . .122
Chapter 12: Getting Information . . . . . . . .123
Chapter 13: Budget and Finance . . . . . . . .144
P
ART
5: E
FFECTS
. . . . . . . . . . . . . . . . . . . . . . . .157
Chapter 14: Pollution and Environment . .158
Chapter 15: Crime . . . . . . . . . . . . . . . . . . . .176
Chapter 16: Mayor Rating . . . . . . . . . . . . .186
I
NDEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .464
simcity.com
iii

P
RIMA

S
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FFICIAL
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TRATEGY
G
UIDE
INTRODUCTION
SimCity
just keeps getting bigger and better, doesn’t it? Fortunately, so does this book, with a brand-new
section dedicated to the copious new features introduced in
Rush Hour
.
The first seven parts of this book are for all
SimCity
players, illustrating the basics and delving in deep
to enable anyone to become an expert Mayor. These parts cover all elements of
SimCity 4
and have been
enhanced to include changes made in the post-release updates and expanded to cover many of the
customization tools that have arisen since its release (see Chapter 30).
For players of
SimCity 4: Deluxe Edition
and
Rush Hour
, however, much information in the first seven
parts will be overridden and enhanced by Part 8:
Rush Hour
Expansion Pack. Throughout the first seven
parts, notes alert you to many of the elements that have changed with the evolution of
SimCity 4
.
Please enjoy this book in whatever depth you choose. We hope everyone can find much to make their
tenure in the Mayor’s office a pleasurable and fruitful one. Have fun and happy motoring!
AUTHOR INTRODUCTION
Few games are as deep or detailed as
SimCity
, and few are more satisfying to play or write strategy
guides about.
If you’re picking up this guide, you’re probably in one of two categories.
• You’re a newcomer to
SimCity
and want to figure out how to make things work. Got you
covered! We summarize the basics in the Beginners section (Part 1). Then, when you’ve
mastered the basics and your curiosity’s piqued, you can dive into the rest of the guide to
learn more.
• You’re an old hand and you love to get under the hood and squeeze every drop out of the
simulation, take it apart, and make it work for you. Got you covered in spades! There are
25 chapters of information on every aspect of
SimCity 4
.
A lot of you are probably somewhere in between, but don’t be surprised if, when you get a taste of the
power information gives you, you want to get inside every nook and cranny.
The information in this book is available nowhere else; if you see it elsewhere, they got it from here.
Maxis has been with us every step of the way, explaining how everything works. Chances are, if you
want know how something functions, this book’ll tell you.
Get comfortable and let your creativity run wild. In
SimCity 4
, you get the chance to be god, mayor, and
citizen, so there’s a lot to do and to know. You’ve got a city to build, too. Get to it, Mayor!
CHANGES SINCE
SIMCITY 3000
The differences between
SimCity 4
and its predecessor are more profound than any other iteration in
this series.
It doesn’t look radical on the surface, but it’s a major strategic shift.
The list of changes is too complex to be outlined here, so look for sidebars (“That Is
So
3K!”) in every
chapter explaining what’s new, what’s gone, and what’s different. You may have to learn to think about
things in a whole new way.
iv
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