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This game has received the following rating from the ESRB primagames.com ® Prima is an authorized Electronic Arts Licensee. ™ P RIMA ’ S O FFICIAL S TRATEGY G UIDE G REG K RAMER Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com ™ P RIMA ’ S O FFICIAL S TRATEGY G UIDE The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. © 2003 -2004 Electronic Arts Inc. Electronic Arts, SimCity, EA, EA GAMES, the EA GAMES logo, Maxis and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners. EA GAMES™ and Maxis™ are Electronic Arts™ brands. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Product Manager: Christy Curtis Senior Project Editor: Brooke N. Hall Editorial Assistant: Tamar Foster All other trademarks are the property of their respective owners. Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certification marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-4328-7 Library of Congress Catalog Card Number: 2003108434 ACKNOWLEDGMENTS Prima thanks Julie Kanarowski, Jerry Chantemsin, Mike Quigley, Frank Simon, Kevin Hogan, Thomas Vu, Alex Peck, Joseph Knight, Michael McCormick, Chuck Jordan, Kana Ryan, Ed Nanale, Eric Grundstrom, Michael Cox, and Creighton Hurt for their help in the creation of this guide. ii primagames.com TABLE OF CONTENTS I NTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . .iv P ART 6: D EPARTMENTS AND F ORCES . . . . . . . . . . .199 Chapter 17: Utilities . . . . . . . . . . . . . . . . . .200 Chapter 18: Public Safety . . . . . . . . . . . . . .222 Chapter 19: Transportation and Traffic . . .235 Chapter 20: Education . . . . . . . . . . . . . . . .254 Chapter 21: Health . . . . . . . . . . . . . . . . . . .268 Chapter 22: Parks and Recreation . . . . . . .275 Chapter 23: Rewards . . . . . . . . . . . . . . . . . .283 Chapter 24: Ordinances . . . . . . . . . . . . . . .302 Chapter 25: Multiple Cities . . . . . . . . . . . .306 Chapter 26: Business Deals . . . . . . . . . . . . .318 Chapter 27: Disasters . . . . . . . . . . . . . . . . .325 Chapter 28: Landmarks . . . . . . . . . . . . . . .339 Chapter 29: Cheats . . . . . . . . . . . . . . . . . . .350 Chapter 30: Tools and Extras . . . . . . . . . . .351 P ART 1: B EGINNER ’ S G UIDE TO B ASIC C ITY B UILDING . .1 Chapter 1: Getting Started . . . . . . . . . . . . . . .2 Chapter 2: Life of a City . . . . . . . . . . . . . . . . .7 Chapter 3: Vital Information . . . . . . . . . . . .13 Chapter 4: Quick Tips . . . . . . . . . . . . . . . . . .22 P ART 2: P AVING P ARADISE —P REPARING THE W AY FOR Y OUR C ITY . . . . . . . . . . . . . . . . . . . . . . . . .28 Chapter 5: Modes . . . . . . . . . . . . . . . . . . . . .29 Chapter 6: Pre-City Considerations . . . . . . .38 P ART 3: RCI E VOLUTION . . . . . . . . . . . . . . . . . . .53 Chapter 7: Developer Types and Occupancy . . . . . . . . . . . . . . . . . . . . . . .54 Chapter 8: Demand . . . . . . . . . . . . . . . . . . . .64 Chapter 9: Zoning . . . . . . . . . . . . . . . . . . . . .80 Chapter 10: Desirability . . . . . . . . . . . . . . . .90 Chapter 11: Development . . . . . . . . . . . . . .108 P ART 8: R USH H OUR E XPANSION P ACK . . . . . . . . .365 Chapter 31: Difficulty Levels and the RCI Model . . . . . . . . . . . . . . . . . . . . . . .367 Chapter 32: Rush Hour Tr ansportation . . .378 Chapter 33: U-Drive-It . . . . . . . . . . . . . . . .398 Chapter 34: New Simulation Effects and Civic Structures . . . . . . . . . . . . . . . . . .429 Chapter 35: Rewards, Business Deals, and Landmarks . . . . . . . . . . . . . . . . . . . . . .438 Chapter 36: My Sims . . . . . . . . . . . . . . . . . .448 Chapter 37: Disasters . . . . . . . . . . . . . . . . .458 P ART 4: C ITY M ANAGEMENT 101 . . . . . . . . . . . . .122 Chapter 12: Getting Information . . . . . . . .123 Chapter 13: Budget and Finance . . . . . . . .144 P ART 5: E FFECTS . . . . . . . . . . . . . . . . . . . . . . . .157 Chapter 14: Pollution and Environment . .158 Chapter 15: Crime . . . . . . . . . . . . . . . . . . . .176 Chapter 16: Mayor Rating . . . . . . . . . . . . .186 I NDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .464 simcity.com iii ™ P RIMA ’ S O FFICIAL S TRATEGY G UIDE INTRODUCTION SimCity just keeps getting bigger and better, doesn’t it? Fortunately, so does this book, with a brand-new section dedicated to the copious new features introduced in Rush Hour . The first seven parts of this book are for all SimCity players, illustrating the basics and delving in deep to enable anyone to become an expert Mayor. These parts cover all elements of SimCity 4 and have been enhanced to include changes made in the post-release updates and expanded to cover many of the customization tools that have arisen since its release (see Chapter 30). For players of SimCity 4: Deluxe Edition and Rush Hour , however, much information in the first seven parts will be overridden and enhanced by Part 8: Rush Hour Expansion Pack. Throughout the first seven parts, notes alert you to many of the elements that have changed with the evolution of SimCity 4 . Please enjoy this book in whatever depth you choose. We hope everyone can find much to make their tenure in the Mayor’s office a pleasurable and fruitful one. Have fun and happy motoring! AUTHOR INTRODUCTION Few games are as deep or detailed as SimCity , and few are more satisfying to play or write strategy guides about. If you’re picking up this guide, you’re probably in one of two categories. • You’re a newcomer to SimCity and want to figure out how to make things work. Got you covered! We summarize the basics in the Beginners section (Part 1). Then, when you’ve mastered the basics and your curiosity’s piqued, you can dive into the rest of the guide to learn more. • You’re an old hand and you love to get under the hood and squeeze every drop out of the simulation, take it apart, and make it work for you. Got you covered in spades! There are 25 chapters of information on every aspect of SimCity 4 . A lot of you are probably somewhere in between, but don’t be surprised if, when you get a taste of the power information gives you, you want to get inside every nook and cranny. The information in this book is available nowhere else; if you see it elsewhere, they got it from here. Maxis has been with us every step of the way, explaining how everything works. Chances are, if you want know how something functions, this book’ll tell you. Get comfortable and let your creativity run wild. In SimCity 4 , you get the chance to be god, mayor, and citizen, so there’s a lot to do and to know. You’ve got a city to build, too. Get to it, Mayor! CHANGES SINCE SIMCITY 3000 The differences between SimCity 4 and its predecessor are more profound than any other iteration in this series. It doesn’t look radical on the surface, but it’s a major strategic shift. The list of changes is too complex to be outlined here, so look for sidebars (“That Is So 3K!”) in every chapter explaining what’s new, what’s gone, and what’s different. You may have to learn to think about things in a whole new way. iv primagames.com [ Pobierz całość w formacie PDF ] |