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Introduction San Vanelona is a carefully constructed paradise for skaters. ThereÓs a curb to Grind, an alley to Ollie or a quarter pipe to conquer at every turn. You could spend weeks casually cruising the cityÓs expansive bounds. But youÓre not here to explore. YouÓre here to make it big at what you do best. There are two magazines where you can get the exposure you need: Skateboard Mag and Thrasher. To grace their pages youÓll have to outdo the pros, and prove that your moves are worth their weight in ink. ItÓs hard to make it to the top, and Skate is no exception. Technical tricks will make you want to trade your board for a pair of Rollerblades. The cityÓs best skate spots will remain out of reach. Deathraces across town will leave you face down at the finish line. In the end, the only thing between you and the pavement is your trusty deck and this Guide. So fear not. When youÓre with us, every gnar-gnar spill has a silver lining. So tighten those trucks and put on your best company logo, itÓs time to Skate! Guide by: Samuel Claiborn ¨ 2007, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved. ¨ 2007 IGN Entertainment, Inc. Skate Basics Getting Around San VanelonaÓs 4 expansive districts make for a lot of area to cover on a skateboard. Thankfully, if you are not in the mood for an across town push-a-thon, you can use your map to warp to important locations. You can always warp to train stations and active Challenges. There are also 20 Spots around town that you can use as warp locations after you discover them. These are located next to useful places like the Plan B Warehouse and the top of the hilly Res district, so seek them out if you want to return to useful spots. You cannot walk in Skate. If you and your trusty deck are separated, it usually means you are going to break something in your body. Tuning Your Skateboard Any time you are not engaged in a Challenge you can tune your board. Tighter trucks make your board easier to handle, and we advise everyone to use them. If you fancy yourself a pro, then go ahead and use loose trucks, they will make the game much harder and put you in your place, mister. Seriously, we canÓt think of any reason to have loose trucks. Hard wheels seem to work fine most of the time, but youÓll need to soften them up to do long Powerslides for some Film Challenges down the line. Tutorials Learn the ins and outs of shredding by taking a few lessons from the pros in Tutorial missions. In addition to mastering the Flickit control system, it will pay off to learn about things like Pumping and Lines, which you will use often. ¨ 2007 IGN Entertainment, Inc. Challenges There are several types of Challenges youÓll have to master on the streets of San Van. Games of S.K.A.T.E., Deathraces, Jams, Best Trick, Film and Photo Challenges are all part of getting exposure in both Thrasher and Skateboard Mag. Once you complete some Challenges, more will become available to you. Pro Challenges Pro skaters are a competitive sort and will challenge you periodically to complete feats of boarding. If you beat their Challenges their character models will become available for use and certain items at the skate shops will be unlocked. After beating the pros they will also be available for a friendly game of S.K.A.T.E. in Old Town. The X Games After landing a cover shot in one magazine, you will be asked to compete in the X Games. They are like any other skate competitions youÓll encounter but more "extreme." The two X Game competitions that you can compete in are "Skateboarding Megaramp" and "Skateboarding Street." The Trickbook Grinds, Flips and other moves all have funny names you can find in your trick book. You can use this book to look up specific tricks in (like the Nollie 360 Flip required for the infamous "P-Rod Tech to Hubba" Challenge) and chuckle the strange and fanciful lingo actually used by skaters in real life. The Map Both magazines have their own sets of Challenges and a meter on the Map screen shows your progress for both. You can toggle between the meters and when you do, youÓll also see a different set of Challenges for each magazine on the Map. You may travel to any Spot or Challenge on the Map at any time via the Map interface. ¨ 2007 IGN Entertainment, Inc. Spots 20 of San VanelonaÓs best Spots to skate may be discovered just by exploring on your board. When you are near a Spot, youÓll see other skaters and hear loud music and a notification will appear on you HUD. Once you discover a Spot and hear a bit about it youÓll be able to use it as a warp point. Use spots to get around the city by accessing your map. By beating the preset high score at a spot, you can "own" it. "Own" is videogame lingo, not skateboarder lingo. Using it is not considered very cool. Session Markers It is important to use your Session Markers in conjunction with challenges to save time and keep your sanity. When you place a Marker, your position and angle will be recorded and you can jump back to that point quickly after screwing up. You canÓt use Markers in tournaments like Jam Challenges and Best Trick Challenges and you canÓt ever use them in No Skate Zones. Films donÓt require you to place a Session Marker. As soon as you start the camera rolling your place will be saved. If you fail the mission, youÓll restart at the position you set. Sponsors As you beat Challenges and gain exposure in the magazines, clothing and accessory companies will offer you sponsorships. When you are offered a sponsorship, go to a skate shop to choose a company. The difference between sponsors is purely aesthetic. You can change your outfit or board at any time, but once you choose a sponsor youÓre stuck with it. After you choose a sponsor, be sure to pick up an item from that sponsor at the skate shop. Not only will the item be free of charge, but you will also receive money for sporting company logos while skating. ¨ 2007 IGN Entertainment, Inc. Skate Walkthrough Skateboard Mag Challenges Trasher Challenges The X Games S.K.A.T.E. Challenges Follow Me Challenges Best Trick Challenges Jam Challenges >> S.K.A.T.E. Challenge 1/2 // "S.H.I.N.G.O." S.K.A.T.E. works just like H.O.R.S.E., the basketball/playground standard: when Shingo does a trick, you have to copy it exactly, or you get a letter. If you get all five letters, you fail the challenge. Thankfully, Shingo is a bad skater, thatÓs why the game is about you and not him. He will screw up every few tries, and thatÓs when youÓll get a chance to score some letters on him. Although you can beat him with common Kickflips and Ollies, he will always biff if you add some spin to your tricks by holding the LEFT ANALOG left or right in the air. Remember: repeating a trick is equivalent to not landing it, so vary your moves a bit. S.K.A.T.E. Challenge 2/2 // "Mail Order" This S.K.A.T.E. event isnÓt too hard, provided you add a bit of aerial spin to your moves. Adding a 180 or 360 to any move will bring pain and humiliation to your opponent, who has not been programmed to know how to do such things. Once again, youÓll have to vary things up a bit because repeating a trick is against the rules. If you are having trouble repeating your opponentÓs moves, just wait for him to mess up, and go from there. ItÓll happen, just give it some time! ¨ 2007 IGN Entertainment, Inc. [ Pobierz całość w formacie PDF ] |