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Isho Technology Isho Technology - By Sholari James - Nothing is more mysterious than the haunting ruins of the shanta and the strange stone sculptures that resemble nothing known to mankind that can be found there. While many are of the opinion that the shanta who once inhabited these ruins must have hade a strange or even higher sense of aesthetics than humans, very few know the true potential of these shantic artefacts. The shanta did not only learn how to use their tra-sense and manipulate their signatures. They also learnt how to weave the isho with and within their bodies and how to draw more isho into themselves from the surrounding sho-sen. They even managed to manipulate the sho-sen around them and the copras of other creatures. Most importantly, shantas also found more powerful ways to manipulate the isho. They began to store and release isho at will from inanimate objects. The various ways to cut crystals that had absorbed isho were probably the first. These were later followed by the combination of crystals and various materials such as rare stones, bone and certain metals that also affected or stored isho in strange ways. Isho phenomena of great power or duration could then be created. Complex manipulating and even transmuting of isho became possible - a great technological leap was taken. Some of the sophisticated isho technology devices that followed were capable of creating warps, stabilising the sho-sen of an area, communicating over great distances, hollowing of dwellings and even creating evids. 1 How does isho technology work? Isho technology is actually not only composed of certain devices or artefacts with isho powers. It is an entire system or complex relation between the different colours, or polarities of isho, the surrounding isho geography, various minerals, crystals, bones, stones and an organism. These ”ingredients” can be woven together to form specific functions or tasks, such as opening doors, scrying, communicating over distances, lifting elevators etc. However, the most important part of any isho tech device is the user, which must be able to weave or sculpt the isho that the device uses. Therefore, isho tech devices might have the isho stored that is needed to use it, along with a link to certain mechanical processes, but without the weaver or “sculpter” the correct operation of device is impossible. It can be likened to a computer or starship that has the fuel/electricity and engine/processor to function, but that lacks the pilot and operating software to perform it. The weaver is therefore, literally, the heart of the machine. In order to operate an isho tech device the user must be able to sense isho concentrations and movements (tra-sense skill and estimate isho skill). The user must also be able to extract isho of the various colours from his body and to transmit it to/drain it from isho receptors (moon skills). This isho has to be woven, sculpted and otherwise manipulated (weaving skill) in order to give the isho tech the correct commands. Lastly, the user must be able to imprint or permanently weave colour into receptors (Expend colour pts). Of all the races of Jorune, only the shanta can do this easily. Muadra, and to some extent, thriddle and thivin do however have the physical potential do learn how to use isho tech. Describing the various the laws of isho physics, the elements of isho technological devices, their functions and their complex relationship to each other is extremely difficult at best. For a human, many of the technological theories would even be impossible to understand, as isho itself cannot be perceived or understood fully. However, a short description on how to use isho technology follows below: 1. Understanding the isho tech device First, a device must be understood and its function “perceived” by the user, in order to manipulate it/weave the correct functions and press the right “buttons”. Tra-sense is required to understand how a device functions, where to manipulate it and to what extent the manipulation can be performed. In the manipulation process it is also required that the user sees what he is manipulating. Note: Some simpler isho tech devices do not require sculpting and hence no tra-sense. Crystals are an example of these and only require the ability to release the crystal’s isho by expending a little of ones body’s isho (the isho acting as a catalyst for the stored isho). Having earlier experience, knowledge or theories about isho tech helps the user to understand the device and its function. 2. Weaving or “sculpting” the device Secondly, the device must be given power. The skill to extract isho of a certain colour from one’s body is required along with the skill to weave this isho into a suitable combination is required. The correct amount of isho of the right colour(s) must be transmitted to the device and woven there. Only the muadra, and to a limited degree - thivin and thriddle, are biologically possible to learn these skills. 2 3. Imprinting the device Some isho tech devices require a permanent imprinting to either recognise the user, maintain its function longer or to enable it to mimic the user’s operation. It is the more powerful and complex isho tech devices that will require this, along with the devices that are supposed to act according to a complex “program” or function for a long time. These permanent changes to the weave are made by transmuting the isho combinations. The isho tech operation process in short game terms 1. Roll Lore: Shantic Tech skill to see if there is any previous knowledge about this device. Success means lowers the minimum experience factor one step (See device’s traits below) 2. Roll Tra sense skill to understand how the isho tech device works. Penalties apply depending on the device’s complexity. A device might require the user to be experienced or seasoned in tra sense and might even state penalties to the roll (see device’s traits). Other bonuses apply as follows: • Certain tools used to manipulate the isho, sho-sen, isho tech +10 -+40 • Being a copra caji in the primary colour used by the device +20 • Having used the isho tech before +10 • Having frequently used or been trained to use the isho tech +20 Success means that the device is understood and the user may try to use it. (Continuing to step 3.) Failure means that the user can’t understand how the device works and needs help from a more experienced user or needs to raise his tra-sense skill another 10 points before trying again. (The fact that some devices might have their effects boosted if more isho is placed in them requires a critical success on the tra sense roll. Roll ending on 5 or 0.) NOTE once again, rolling a successful isho tech lore skill roll before the tra-sense roll will reduce the minimum experience factor one step. (A S20 becomes an E20.) Sometimes an estimate isho roll is needed to estimate the amount of isho needed or already existing in a device. (After someone has used the device, immediately before, during an isho storm, searching for hidden isho in the device that will act as a trap etc.) 3. Roll the moon skills required by the isho tech device (see device’s traits). (Note: the user must also have the Weaving skill) 4. Expend colour points A 3D6 roll under colour stat is needed to expend the amount of colour points needed. NOTE Each step of the procedure counts as one round each of game time. That means it takes 2 to 3 rounds to activate a device. A failure in a moon skill roll means another round as the caji tries again. 3 Multiple operators Having someone helping you. Both must manage the tra-sense roll to understand the device and another tra-sense roll-30 to be aligned with each other. After this they can choose who shall roll for each moon skill. Shantas sometimes work this way to boost a device’s powers. Isho tech definition All isho tech listed is defined with figures to state its complexity, the required skill of the user and how it is used. An example: Cle-Shebba (S20, 20Ebba, 10Tra, 10Du, 4CP) Projects the user’s naull……. To use a Cle-Shebba the user must be seasoned in tra-sense and still suffers a -20 penalty to his skill roll (S20). He must expend 20 isho points and succeed in his Ebba moon skill rank, another 10 for his Tra moon skill rank, and 10 for his Du moon skill rank. In addition to this he must expend 4 colour points. 4 ISHO TECH DEVICES Most of the isho tech devices presented here have only one function. Some of them though have more than one area of use. The tra sense roll determines how many of these different abilities were detected. Some of the devices can be boosted to work on a larger radius, duration etc if the isho needed is increased. Understanding this also requires a very successful tra sense roll (Roll ending on 5 or 0). All isho tech devices depend on the surrounding sho-sen and will have their effects, radiuses, durations etc increased or decreased, depending on the isho weather. INDEX Amulet of protection Cashiln map Cashiln tunnel Cle-Eshta Cle-Shebba Crundorra Crystal, normal cut Crystal bracelet Crystal of Calling Crystal, Desti Fire Crystal of Exit Crystal gauntlet Crystal, Lash-Ebba Crystal, Light Crystal music rods Crystal, Naull Crystal, Orb Crystal, Power Crystal of Repetition Crystal, Sha-Du Crystal, Shil-Tey Doors, gates and portals Drape crystal Dug Ralug stones Elip-ston Elevators Flight vest Galti ore Gobeyta Goboray Inner naull crystal Ishi ink Isho code Isho generator Jarca´s breath Keeper rod Launtra crystal bed Lihi-Shalil Lih-Shyee Lohu-Tanasha Maplet Mappor Marma rings Oshilo Permanent isho booster Sarceen Screeper Shantic blades Thailerian armour Talonshu Teepas Thosk Tora-Shal Trolight Tylight Warp key Warp key Cle-Eshta 5 [ Pobierz całość w formacie PDF ] |