[ Pobierz całość w formacie PDF ]
Isho Technology
Isho Technology
- By Sholari James -
Nothing is more mysterious than the haunting ruins of the shanta and the strange stone
sculptures that resemble nothing known to mankind that can be found there. While many are
of the opinion that the shanta who once inhabited these ruins must have hade a strange or
even higher sense of aesthetics than humans, very few know the true potential of these shantic
artefacts.
The shanta did not only learn how to use their tra-sense and manipulate their signatures. They
also learnt how to weave the isho with and within their bodies and how to draw more isho
into themselves from the surrounding sho-sen. They even managed to manipulate the sho-sen
around them and the copras of other creatures. Most importantly, shantas also found more
powerful ways to manipulate the isho. They began to store and release isho at will from
inanimate objects.
The various ways to cut crystals that had absorbed isho were probably the first. These were
later followed by the combination of crystals and various materials such as rare stones, bone
and certain metals that also affected or stored isho in strange ways. Isho phenomena of great
power or duration could then be created. Complex manipulating and even transmuting of isho
became possible - a great technological leap was taken. Some of the sophisticated isho
technology devices that followed were capable of creating warps, stabilising the sho-sen of an
area, communicating over great distances, hollowing of dwellings and even creating evids.
1
How does isho technology work?
Isho technology is actually not only composed of certain devices or artefacts with isho
powers. It is an entire system or complex relation between the different colours, or polarities
of isho, the surrounding isho geography, various minerals, crystals, bones, stones and an
organism. These ”ingredients” can be woven together to form specific functions or tasks, such
as opening doors, scrying, communicating over distances, lifting elevators etc. However, the
most important part of any isho tech device is the user, which must be able to weave or sculpt
the isho that the device uses. Therefore, isho tech devices might have the isho stored that is
needed to use it, along with a link to certain mechanical processes, but without the weaver or
“sculpter” the correct operation of device is impossible. It can be likened to a computer or
starship that has the fuel/electricity and engine/processor to function, but that lacks the pilot
and operating software to perform it. The weaver is therefore, literally, the heart of the
machine.
In order to operate an isho tech device the user must be able to sense isho concentrations and
movements (tra-sense skill and estimate isho skill). The user must also be able to extract isho
of the various colours from his body and to transmit it to/drain it from isho receptors (moon
skills). This isho has to be woven, sculpted and otherwise manipulated (weaving skill) in
order to give the isho tech the correct commands. Lastly, the user must be able to imprint or
permanently weave colour into receptors (Expend colour pts). Of all the races of Jorune, only
the shanta can do this easily. Muadra, and to some extent, thriddle and thivin do however
have the physical potential do learn how to use isho tech.
Describing the various the laws of isho physics, the elements of isho technological devices,
their functions and their complex relationship to each other is extremely difficult at best. For a
human, many of the technological theories would even be impossible to understand, as isho
itself cannot be perceived or understood fully. However, a short description on how to use
isho technology follows below:
1. Understanding the isho tech device
First, a device must be understood and its function “perceived” by the user, in order to
manipulate it/weave the correct functions and press the right “buttons”. Tra-sense is required
to understand how a device functions, where to manipulate it and to what extent the
manipulation can be performed. In the manipulation process it is also required that the user
sees what he is manipulating.
Note: Some simpler isho tech devices do not require sculpting and hence no tra-sense.
Crystals are an example of these and only require the ability to release the crystal’s isho by
expending a little of ones body’s isho (the isho acting as a catalyst for the stored isho).
Having earlier experience, knowledge or theories about isho tech helps the user to understand
the device and its function.
2. Weaving or “sculpting” the device
Secondly, the device must be given power. The skill to extract isho of a certain colour from
one’s body is required along with the skill to weave this isho into a suitable combination is
required. The correct amount of isho of the right colour(s) must be transmitted to the device
and woven there. Only the muadra, and to a limited degree - thivin and thriddle, are
biologically possible to learn these skills.
2
3. Imprinting the device
Some isho tech devices require a permanent imprinting to either recognise the user, maintain
its function longer or to enable it to mimic the user’s operation. It is the more powerful and
complex isho tech devices that will require this, along with the devices that are supposed to
act according to a complex “program” or function for a long time. These permanent changes
to the weave are made by transmuting the isho combinations.
The isho tech operation process in short game terms
1.
Roll Lore: Shantic Tech
skill to see if there is any previous knowledge about this device.
Success
means lowers the minimum experience factor one step (See device’s traits below)
2.
Roll Tra sense
skill to understand how the isho tech device works. Penalties apply
depending on the device’s complexity. A device might require the user to be experienced
or seasoned in tra sense and might even state penalties to the roll (see device’s traits).
Other bonuses apply as follows:

Certain tools used to manipulate the isho, sho-sen, isho tech
+10 -+40

Being a copra caji in the primary colour used by the device
+20

Having used the isho tech before
+10

Having frequently used or been trained to use the isho tech
+20
Success
means that the device is understood and the user may try to use it. (Continuing to
step 3.)
Failure
means that the user can’t understand how the device works and needs help from
a more experienced user or needs to raise his tra-sense skill another 10 points before
trying again.
(The fact that some devices might have their effects boosted if more isho is placed in
them requires a critical success on the tra sense roll. Roll ending on 5 or 0.)
NOTE
once again, rolling a successful isho tech lore skill roll before the tra-sense roll
will reduce the minimum experience factor one step. (A S20 becomes an E20.)
Sometimes an
estimate isho roll
is needed to estimate the amount of isho needed or
already existing in a device. (After someone has used the device, immediately before,
during an isho storm, searching for hidden isho in the device that will act as a trap etc.)
3.
Roll the moon skills
required by the isho tech device (see device’s traits). (Note: the user
must also have the Weaving skill)
4.
Expend colour points
A 3D6 roll under colour stat is needed to expend the amount of
colour points needed.
NOTE
Each step of the procedure counts as one round each of game time. That means it
takes 2 to 3 rounds to activate a device. A failure in a moon skill roll means another round as
the caji tries again.
3
Multiple operators
Having someone helping you. Both must manage the tra-sense roll to understand the device
and another tra-sense roll-30 to be aligned with each other. After this they can choose who
shall roll for each moon skill. Shantas sometimes work this way to boost a device’s powers.
Isho tech definition
All isho tech listed is defined with figures to state its complexity, the required skill of the user
and how it is used. An example:
Cle-Shebba
(S20, 20Ebba, 10Tra, 10Du, 4CP)
Projects the user’s naull…….
To use a Cle-Shebba the user must be seasoned in tra-sense and still suffers a -20 penalty to
his skill roll (S20). He must expend 20 isho points and succeed in his Ebba moon skill rank,
another 10 for his Tra moon skill rank, and 10 for his Du moon skill rank. In addition to this
he must expend 4 colour points.
4
ISHO TECH DEVICES
Most of the isho tech devices presented here have only one function. Some of them though
have more than one area of use. The tra sense roll determines how many of these different
abilities were detected. Some of the devices can be boosted to work on a larger radius,
duration etc if the isho needed is increased. Understanding this also requires a very successful
tra sense roll (Roll ending on 5 or 0). All isho tech devices depend on the surrounding sho-sen
and will have their effects, radiuses, durations etc increased or decreased, depending on the
isho weather.
INDEX
Amulet of protection
Cashiln map
Cashiln tunnel
Cle-Eshta
Cle-Shebba
Crundorra
Crystal, normal cut
Crystal bracelet
Crystal of Calling
Crystal, Desti Fire
Crystal of Exit
Crystal gauntlet
Crystal, Lash-Ebba
Crystal, Light
Crystal music rods
Crystal, Naull
Crystal, Orb
Crystal, Power
Crystal of Repetition
Crystal, Sha-Du
Crystal, Shil-Tey
Doors, gates and portals
Drape crystal
Dug Ralug stones
Elip-ston
Elevators
Flight vest
Galti ore
Gobeyta
Goboray
Inner naull crystal
Ishi ink
Isho code
Isho generator
Jarca´s breath
Keeper rod
Launtra crystal bed
Lihi-Shalil
Lih-Shyee
Lohu-Tanasha
Maplet
Mappor
Marma rings
Oshilo
Permanent isho booster
Sarceen
Screeper
Shantic blades
Thailerian armour
Talonshu
Teepas
Thosk
Tora-Shal
Trolight
Tylight
Warp key
Warp key Cle-Eshta
5
[ Pobierz całość w formacie PDF ]
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • zawrat.opx.pl
  • Archiwum
    Powered by wordpress | Theme: simpletex | © Nie można obronić się przed samym sobą.