[ Pobierz całość w formacie PDF ]
By Sholari James
This timeline is a mixture of Skyrealms’ original Timeline, as supplied in the Sholari Pack and my
own timeline. Nearly no changes have been done to the original Timeline with the exception of the
Great Wanderings of the Iscin races that has been altered. Important dates for realms and other
cultures [See
Spread of humanity
,
Thantier
,
Ros Crendor
and
Khodre
essays for details.] have been
added as well as some important dates for cleash, ramian and thriddle.
BEFORE THE EARTH COLONY
3100 BC
The First Shanthic War begins.
2100 BC
The Great Shanthic Wars end. The seven sects are established.
2000 BC
Ca-Tra create first cle-eshtas.
1900 BC
Ca-Gobey begin building the great cities.
1800 BC
Elip ston created as a religious artefact by Ca-Shal.
1780 BC
Keeper rods developed by the Ca-Du sholari.
1750 BC
Lamorri exploratory ship arrives.
1696 BC
Lamorri armada reaches Jorune. Cleash arrive as partners in the conquest and bring
scarmis as their slaves. Ramian arrive as servants to lamorri; corastin, croid, and
thriddle arrive with lamorri as slaves. Orbital bombardment and invasion begins.
1686 BC
Last organised shantic resistance is crushed and the shanta are enslaved.
1520 BC
Isho Geography Program begun. The Doben-al is eventually chosen as a prime site
for thooh’sa construction.
1515 BC
Process for the artificial creation of skyrealms started by lamorri. Shanthic cities are
destroyed beneath harvested lamorri skyrealms. Plan to enhance natural skyrealms
begins.
1500 BC
Lamorri Doben-al program begins.
1490 BC
Lamorri Isho Harvesting System structures completed in Doben-al, Tan-Iricid,
Ardoth, and eight other locations on Jorune. Only the Doben-al structure is fully
activated, draining isho from surrounding land, creating the Doben-al desert.
1460 BC
Lamorri begin preparing several skyrealms for export from Jorune. First shanthic
rebellion suppressed by lamorri control of isho. The free hantas retreat and labour
hard to find means to brake the lamorris grip upon the isho.
1450 BC
Two skyrealms destroyed by early elip ston. Shanta continue to harass lamorri and
cleash outposts with the new and powerful elip ston weapons.
1449 BC
Orbiting lamorri starcraft destroyed over northeast Doben-al. Crashes south of present
day Khodre, in the Thodic Mountains.
1448 BC
Successful shanthic revolt from lamorri subjugation, due to a genetic plague the
lamorri have brought upon themselves with their experimentation. The thriddle,
corastin and scarmis slave races flee from their masters or join the rebellion.
The Eelshon She-evid (the Warp Walker) and other greater evids are released into the
Doben-al. The fury of the evids makes the croid warriors abandon their masters and
flee into the wilderness. Ardoth’s underground lamorri complex prevents warps from
being created, but the portion that kills isho harmonics is partially destroyed during
the final shanthic siege of the city.
1447 BC
Thosk cannon created by Ca-Desti shantha. Cle-eshtas brought to new levels of
sophistication. All cleash landers are destroyed, stranding the cleash and lamorri on
Jorune. Lamorri motherships begin to bombard Sho-Caudals surface to enable their
separated kin to escape.
Surviving cleash flee to the more easily defendable outposts in the Ice Fields of
Gilthaw.
Shantas lay siege to the lamorri who have hidden themselves in their great fortresses.
They cannot venture down and destroy them, as the weapons that destroy isho
harmonics cannot be neutralised.
1446 BC
The lamorri make copies of their own consciousnesses (essences) while enduring the
siege. The thriddle lead some of the slave races against the besieged lamorri and
venture down into their great underground forts. All lamorri are destroyed or placed
in keeper rods.
The remaining lamorri that have waited in high orbit leave Jorune, abandoning all the
subservient races (corastin, croid, scarmis, ramian, and thriddle) and their partners
(cleash) behind.
1396 BC
The shanta break off the siege of the cleash in the Gilthaws and let them live in this
realm in return for their help in cleansing their race of lamorri taint.
46 BC
Faster-than-light drive developed on Earth.
43 BC
Robot probe from Earth discovers Jorune.
31 BC
Manned expedition launched from Earth for Jorune.
29 BC
First scientific expedition reaches Jorune. Colony sites are negotiated with the
shantha. Iscin and Bomoveris are members of this team.
18 BC
20,000 humans depart from Earth for Jorune in eighty ships to begin colonisation.
THE EARTH COLONY
10 BC
Colonists land on Jorune and are assigned locations. Iscin put in charge of the durlig
project, which is behind schedule.
9 BC
Tensions rise on Earth. Colonists are assured everything is fine.
8 BC
Several transport ships arrive from Earth. They aren't sure there will be anyone to
greet them upon return. Iscin establishes several labs for his own research.
7 BC
Iscin puts his spare time into working on a reco that produce shirm-eh for the ramian.
He works out of his secondary lab in Voligire.
6 BC
News arrives that the situation on Earth is deteriorating.
Iscin is unable to present the results of his work to the ramian before he is re-
summoned to the base in Gauss Valley.
5 BC
First trials of durlig plant commence. This initial variety is called gerrig. It takes to
Jorune soil well, but is difficult to extract and prepare.
4 BC
News arrives that Earth is at war. No more supply ships will be sent. Some of the
ships en route return to Earth. The supplies that do arrive are insufficient for the
colony to survive.
3 BC
Schisms within the Earth colony lead to violation of agreements with the shantha as
colonists move into additional lands, violating sacred sites. The shantha request that
the humans conform to their original agreement.
Durlig development goes into full swing, with plantings to occur over the next year.
2 BC
Colonists enter Cali-Shafra, the shanthic Battle Lands of the Ancients. Native crops
are removed and durlig is planted to avoid mass starvation.
1 BC
Colonists transgress sacred Galsh-aca (present-day Essanja), shanthic burial grounds,
in search of rare earths. Shantha retaliate, destroying some bulldozers and killing one
man. Twelve shantha are killed. Tensions rise and colony sites are put on alert.
Bomoveris starts development of bio-tec weapons to destroy shanthic race if colonies
are attacked.
Zero
Launch of shanthic attacks on colony sites. Official start of the Human-Shanthic War.
Virtually every colony site attacked by massive shanthic assault. Bomoveris releases a
bio-tec virus into upper atmosphere, killing 99% of the shantha within days.
Iscin is only survivor of his colony site in present-day Gauss Valley. After several
months alone, he is convinced he is only human survivor and begins working on
creation of bio-engineered creatures he believes can survive on Jorune.
THE DYING TIMES (Leesh Ebeeca)
THE LOST YEARS
1PC
Shantha destroy concentrations of Earth-tec in all but Newfield Research Station in
present day Thantier. Although only a minor station with several field posts,
Thantiers modest supply of Earth-tec will quickly become the most significant power
on post-war Jorune.
4 PC
It becomes clear to many surviving colonists that shanthas avoid killing humans who
do not carry Earth-tec, but hunt down individuals with subtronic equipment, tec-tons
or those located near Earth-tec installations. Recommendation is broadcast from
colony near Jasp to bury Earth-tec in cryo-bins to survive; retrieval of equipment in
small amounts can come later. Details of how to do this and where to later search is
broadcast by the Jorune Science Board survivors. This broadcast is later to be known
as “Jason’s Will” after the presenter of the message. Survivors in Burdoth,
Temauntro, Jasp and Drail heed the message, while the survivors in Thantier struggle
to hold onto civilisation and continue warring with the shanta.
Human population reduced to a few thousand individuals scattered across Jorune.
5 PC
Thanterian survivors begin exploring other research centres with Thantiers one
hovercraft. They gather a few survivors, survey extent of destruction, but do not find
caches other colonies used to hide their Earth-tec from shanthas.
Twenty terran scientists and colony administrators heeding the warning of the jaspian
colony place themselves in cryosleep together with Eart-tec equipment among the
remains of the Ithaca Research Stations in the Doben-al and the Binhauer Research
Stations in Thantier. They hope to elude the shantic warriors and awake one day to
help future generations. They later become known as the Sleepers (Ithaca scientists)
and the Advisors (Binhauer scientists). The other human survivors of The Ithaca
Research Stations either travel north, trying to reach Northfield Research Station or
stay behind to guard the sleeping scientists.
6 PC
After six years of maniacal work, Iscin creates blount. He creates a sufficient number
to help him in his research and “programmes” the blount mitochondria to produce
ever-changing varieties above the normal in animal and human procreation. This is to
enable the modified creatures to survive without sufficient numbers to refresh their
gene pool.
11 PC
Thantierians journey to Tan-Iricid to follow up on earlier surveys. Thriddle, eager to
learn of the colony and its lost work, welcome the visitors and share their island with
them. The Thantierians decide the location is easily defensible and want it as
their own.
12 PC
Thantierians invade Tan-Iricid. Thriddle drive back the Thantierian assault with
unknown technology involving massive amounts of power. Most of the Thantierian
Earth-tec is destroyed during the assault.
13 PC
Thantierians begin long history of internal skirmishes for control of remaining Earth-
tec. Modest stock of Earth food seeds is available for low-tech agriculture and small
farms are established.
14 PC
With the blount Sellsnib and his kin, Iscin creates crugar in the same way as blount
were created. The new creation is a disappointment. He was expecting a long-haired,
pale-furred version of crugar. Iscin does not recognise cygra within the first litter, but
the breed will eventually dominate northern Temauntro.
18 PC
Iscin creates woffen after the same fashion as blount and crugar. Considers it an
improvement over the crugar, but certain traits are lacking for survival.
21 PC
Iscin creates bronth. Considered a success.
23 PC
The last survivors gaurding the sleeping Ithaca scientists succumb diseases or are
killed by shantic warriors. The sleepers are never awakened.
24 PC
Iscin creates tologra (as secretly as possible, for fear of crugar reaction). At this point,
the crugar are as much as ten years old. Iscin notes in his journal that Choundra, an
especially feisty crugar, has demonstrated great cunning.
27 PC
While patrolling, two crugar are shot and killed by a human (Bomoveris) with a
blaster. He is shocked by the engineered forms of life. Iscin arrives soon enough to
prevent Bomoveris from being surrounded and killed by the remaining crugar. All of
the bio-engineered races are present as Iscin takes Bomoveris into his home. The
crugar are infuriated that Iscin allows Bomoveris to live but Iscin tells them that they
cannot kill a human. Having been out of contact for 22 years, the two humans have
much to discuss. They talk and argue the entire night. As they talk, they find
themselves more at odds. Iscin cannot accept Bomoveris genocidal solution to human
annihilation (the extermination of the shantha), while Bomoveris considers Iscins
experiments a breach of ethics and morality (alteration of creatures is a perversion of
their natural form). However, as two surviving humans, Iscin and Bomoveris realise
that they are in a very special position on this planet. Choundra refuses to let the
incident of the killed crugar pass. The next morning, attempting to kill Bomoveris as
revenge for the deaths of his sister and brother, he accidently kills Iscin with a blaster.
The energy weapon used by Choundra was modified by Sellsnib, the blount whom
Iscin had personally trained in the ways of Earth-Tec. In the confusion of the death of
Iscin, the giver of life, Bomoveris escaped. The Iscin creatures know nothing of his
eventual fate.
28-100 PC
The Iscin races multiply and show many signs of mutations over the first two
generations as their gene pools stabilise. Worst of these can be found among the
initially psychotic crugar. The cygra are more stable. Fastest breeders are
unfortunately the crugar who give birth to great litters of children who easily survive
to adulthood. The blount, bronth, woffen and Tologra breed more slowly. All races
flourish physically as they are left with Iscins legacy: Durlig.
29 PC
Bomoveris captured by shantha and placed in keeper rod.
[ Pobierz całość w formacie PDF ]
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • zawrat.opx.pl
  • Archiwum
    Powered by wordpress | Theme: simpletex | © Nie można obronić się przed samym sobą.